#version 400 core

#define POSITION	0
#define NORMAL		1
#define COLOR		2
#define TEXCOORD	3
#define FRAG_COLOR	0
#define FRAG_COLOR_AD0 1
#define FRAG_COLOR_AD1 2
#define FRAG_COLOR_AD2 3

uniform vec4 renColor;

layout(location = FRAG_COLOR) out vec4 COLOR_OUT;

in vec4 fColor;

void main()
{
    COLOR_OUT = vec4(renColor);
}
